Deasy School’s Hour of Code

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Deasy Elementary School students recently participated in a global celebration of computer science education with an Hour of Code.
The lessons began with STEAM teacher Jessica McKenna discussing types of machines and some of the careers that computer scientists can attain. Kindergartners were then introduced to basic coding and learned several commands that allowed them to move a character “Fuzz” through a blue maze. The goal was for the students to program Fuzz to get to the golden coins.
     
During the first-grade lessons, students were introduced to “Code-a-pillar,” a new character. They used their prior knowledge of coding and utilized symbolic commands to program the Code-a-pillar to get to a target. As each level increased, so did the complexity of the game.

Second-graders participated in a Star Wars challenge. These students have progressed to using block coding to create their programs, which are longer and more complex than the ones they worked on in first grade. This work will prepare them for more sophisticated coding concepts that they will learn next year at Landing School with STEAM teacher Kenneth Altamirano.
     
Over the next two months, Deasy students will move forward with basic coding and robotics and use their newly obtained knowledge to program various robotic technologies including: Code-a-pillar, Ozobot, Bee-Bot and Blue-Bot.